Black Myth: Wukong PC System Requirements: Full UE5 Hardware Guide
Can your PC run Black Myth: Wukong? Full breakdown of Unreal Engine 5.4 requirements, Full Lumen ray tracing hardware tiers, and DLSS/FSR/TSR upscaling recommendations.
Lab Hardware Spec Snapshot
Hardware Requirements for the Destined One
Game Science’s mythological masterpiece Black Myth: Wukong is powered by Unreal Engine 5.4, utilizing full Nanite micro-polygon geometry and hardware Lumen global illumination. In our bench testing across Mount Black Wind and the Pagoda Realm, the game demanded modern architectural capabilities from both CPUs and GPUs.
Official Hardware Tiers
| Setting Level | Resolution | Target FPS | GPU Required | RAM Required |
|---|---|---|---|---|
| Minimum (Low) | 1080p | 30 FPS | GTX 1060 (6GB) / RX 580 (8GB) | 16 GB |
| Recommended (Medium) | 1080p | 60 FPS | RTX 2060 / RX 6600 (8GB) | 16 GB |
| High / Frame Gen | 1440p | 60+ FPS | RTX 4060 Ti 16GB / RX 7700 XT | 32 GB |
| Full Ray Tracing Ultra | 4K DLSS Quality | 60 FPS | RTX 4080 Super 16GB / RTX 4090 | 32 GB DDR5 |
Frame Generation Necessity
Because full ray tracing calculates multi-bounce indirect specular lighting on intricate Chinese architectural surfaces, native rendering without upscaling is practically impossible on sub-$800 GPUs. Enabling DLSS 3 or FSR 3 Frame Generation provides a crucial 45% to 60% boost in frame delivery smoothness.
Devon Vance
Lead Hardware Benchmarker Lab Bench VerifiedAll benchmarks and crash reproductions are conducted in our controlled hardware lab across standardized AMD AM5 and Intel LGA1700 test benches using clean Windows 11 installs.